Fusion
Merge spare Common cards of a golfer into another card of the same golfer to raise its bonus permanently.
The fusion page, step by step
The screen below follows a fusion from the first click to the boosted card.


1Step 1 of 6Pick the card to boost
Click the big slot in the middle. The panel lists your cards: "Duplicates only" keeps the golfers you own several cards of.
All 6 steps
- Click the big slot in the middle. The panel lists your cards: "Duplicates only" keeps the golfers you own several cards of.
- It sits in the middle, inside the gauge. It can be of any rarity.
- Add one to three Common cards of the same golfer in the slots below.
- The gauge and the counters show the result before you confirm: fusion points on the right, XP on the left.
- Click the Burn & Boost button, then Yes. If Immutable Passport asks you to approve the transaction, approve it: the burned cards are destroyed on the blockchain, for good.
- After a few seconds the card comes back with its new fusion points, its XP and, if it reached a threshold, a new level.
How it works
- Open Fusion in the game
Select the card that will receive the fusion.
- Choose the cards to merge
Pick 1 to 3 Common cards of the same golfer.
- Burn & Boost
Confirm, then approve the transaction in the Immutable Passport window. The Common cards are destroyed and the receiving card gains their fusion points and part of their XP.
What the receiving card gains
- +1 fusion point for each card merged, plus the fusion points that card already had.
- Half of the XP of each merged card, which can also raise its level.
- Each fusion point adds +2.5% to the card's modifier.
- A card can hold up to 20 fusion points, which is +50%.
Tips
- Merge your lowest-level duplicates: only half of their XP is kept.
- Fusion is the best use for Common cards of a golfer you already line up.
- Missing duplicates? Common cards of a given golfer can be bought on the marketplace.