Card modifiers
Your card adds a percentage bonus to the points its golfer scores. The bonus comes from four sources that add up.
The formula
Card score = golfer score × (1 + modifier). The modifier is the sum of four bonuses, shown on your card as Mdf %.
The four sources
| Source | Bonus | Maximum |
|---|---|---|
| Rarity | Rare +20%, Epic +50%, Legendary +70%, Unique +100%. Common cards have no rarity bonus. | +100% |
| Level | +5% per card level, from level 0 to level 20. | +100% |
| Fusion | +2.5% per fusion point, up to 20 points. | +50% |
| In-season | +5% when the card's season is the season being played. Does not apply to Common cards. | +5% |
What this means for you
- A Common card is not weak. With levels and fusion it can reach +150%, more than a brand new Legendary.
- The modifier multiplies negative scores too. A golfer who has a bad week costs more on a strong card.
- A great card on a golfer who does not play still scores 0. The golfer's real performance always comes first.
- The values used for a week are the ones your cards had when the week's results were first computed. Levelling a card during a live week applies to the following weeks.